Identity
Wordmarks, marks, and the deep system that makes them work everywhere they need to live.
Origin Story

While most kids were picking gamertags with too many Xs, I learned to design for attention, for performance, for audiences measured in the millions. That early pressure from creating thumbnails, overlays, and brand kits for FaZe Clan’s roster taught me that design isn’t about self-expression. It’s about making something that works. My art school professors loved hearing that.
Over 10 years later, I’ve designed across identity systems, UI/UX, motion, editorial, social, and creative direction. I’ve worked with SaaS startups, wealth management firms, food and beverage brands, health and wellness companies, and tech media properties. I once made passwords look exciting, which honestly deserves its own Cannes category.
My work has been featured in LogoLounge Book 15, trusted by clients across a dozen industries, and proudly displayed on my mother’s fridge.
When I’m not designing, you’ll find me at concerts, learning guitar riffs, exploring thrift stores, or obsessing over classic cars. I’m a BFA grad from Ball State University, based in the USA, originally from Indiana.
No racing. No moonwalking. No close encounters of the third kind. Just pixels.
Today, I’m looking for a team where design drives the mission. Not decorates it.
Wordmarks, marks, and the deep system that makes them work everywhere they need to live.
Videos, title sequencing, and the in-between moments that turn a static identity into a behaving one.
Voice, posture, anti-references. The strategy work that decides what a mark is allowed to mean.
Campaign craft, key art, and the editorial discipline to keep a single voice across a long calendar.
Product surfaces, design systems, and the patient interaction work that makes confident software feel inevitable.
Physical print, label work, and the artifact-level decisions that turn a brand into something you can hold.
Modern Tools & Methods
I use AI as a creative accelerator for research, ideation, and prototyping while keeping craft decisions human.

Whether it’s a product company building for scale, an agency pushing creative boundaries, or a brand that believes design is a strategic advantage. I want to be in the room where decisions are made